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Conner Lambden's avatar

Useful, careful framing — especially separating speed-of-processing / ACTIVE-style work from generic commercial brain games.

One distinction I keep hammering (as someone who builds a practice tool): near transfer is common; far transfer and IQ remaps are rare; practice metrics aren't clinical WAIS. ACTIVE's supervised protocol also isn't the same beast as five minutes of phone gamification.

Physical exercise + sleep still look like the highest expected-value levers for most people. Apps can be optional drills if claims stay humble.

Honest overview from my side: https://intelligencemax.ai/guide (founder disclosure).

Dr. Nicole Mirkin's avatar

I LIKE how you tease out the differences between speed-of-processing training, traditional puzzles, open-skill exercise, and the limitations of most commercial apps.

What stood out most to me was the emphasis on domain specificity and the reminder that cognitive training isn’t a one-time intervention but something that requires ongoing engagement, much like physical exercise. That aligns completely with what I see in clinical practice with patients recovering from medical illness, TBI, or long-term stress exposure — improvements happen, but they’re sustained only when the habits do.

The emerging evidence on open-skill activities and the interaction between aerobic exercise, cognitive load, and BDNF is especially compelling. It’s refreshing to see racquet sports, VR navigation tasks, and structured speed training all discussed in the same framework rather than in isolation.

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